News
Tech Xplore features the ShapeBots project, developed by ATLAS PhD students Ryo Suzuki and Clement Zheng.
The 2019 Whaaat!? festival is almost here, and like last year's inaugural event, it promises something for every game aficionado: weird new games, old dusty games, overlooked gems, games with bizarre controllers, games that
"A creator of color-changing tattoo inks and shape-shifting molecular machines, chemist/artist Carson Bruns uses nanoscience to invent new materials and technologies."
Researchers from ATLAS Institute's THING, ACME and Unstable Design labs took home "Best Paper" and "Best Pictorial" awards as well as contributed four research presentations at the ACM conference on Designing Interactive Systems (DIS '19), held in San Diego, June 23-28.
Research from ATLAS Institute's IRON Lab involving utilizing augmented reality to gain information about a robot's intended path of motion was featured on the globally broadcast program, "Beyond Innovation." The program features the latest business and technology trends.
"This is a small experiment to see if can we take people out of their shells," said ATLAS Institute Director Mark Gross. "... I believe that the most important, innovative and forward-looking ideas happen at the intersections of traditional disciplines."
ATLAS announces the launch of Food for Thought (Lunch Is On Us), an initiative aimed at promoting interdisciplinary teaching, research and creative work across the ÂÌñ»»ÆÞ campus.
Tattooing is an ancient practice and the technology used today is fundamentally the same as it was thousands of years ago. In this jaw-dropping TEDx talk, Carson Bruns, assistant professor and director of the Laboratory for Emergent
Gamasutra asks ATLAS graduate students Peter Gyory and Clement Zheng about their fast-paced, multiplayer, collaborative game soon to be featured in the Game Developers Conference in March. Held in San Francisco, GDC is the largest game developers conference in the world, attracting 28,000 attendees.
Come join the fourth annual T9Hacks Feb. 9–10, a fun, 24-hour invention marathon of sorts that promotes interest in creative technologies, coding, design and making among college women and non-binary individuals. Student organizers emphasize that no prior programming experience or other technical skills are required to participate. The event is free, but registration is required.